IMMERSENCE objectives are to be reached by a large-scale interdisciplinary action incorporating competences in 4 major research areas:

Hardware and Software Engineering: Innovative components for the simulation and transmission of sensory stimuli have to be created.

Rendering & Display Technologies: For superior fidelity, real stimuli have to be recorded and replayed in situations which have never been observed. Interpolation methods are to be developed which allow to predict the behaviour of the interaction partner or environment.

Neurosciences: The investigation of the brain functional, neurophysiological, behavioural and cognitive mechanisms behind the process of multi-modal interaction are fundamental for the optimisation of the technological devices.

Presence measures: The created prototypes have to be validated by quantifying and measuring the presence perceived by the user.