IMMERSENCE overall objective is to enable people to freely act and interact in highly realistic vitual environments with their eyes, ears and hands. The key-word is multi-modal: Human senses shall be integrated into a single experience allowing comprehensive immersion.

Most of today‘s systems receive the user merely as a passive observer. Whenever interaction with the virtual world is inevitable, like in the case of computer games, human action is restricted by basic devices compromising significantly the feeling of ‚being there‘.

IMMERSENCE is to fundamentally change this very restrictive situation. Users of Virtual Environments (VE) shall be able to manipulate items of various shapes, seizes and textures as well as to interact with other users including physical contact and joint operations on virtual objects.

In order to achieve this new level of immersion, IMMERSENCE main focus lies on the investigation of the tactile dimension in order to catch up with the remarkable progress made in the fields of visual and auditive devices. The development of new techiques of signal processing shall finally lead to the synthesis of all sensory modalities in a single perception allowing full multi-modal feedback in the planned virtual scenarios.

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